Thursday, August 28, 2025
Re: Anybody using NextStep?
>
NeXT machines were sold from 1988 to 1993, and it's OS, Next step lingered
on for a while, bits of it apparently ending up in Mac OS X.
https://www.computinghistory.org.uk/det/927/NeXT-Computers/
Sales weren't spectacular, and with the newest machines 30 years old, it's
unlikely any are being updated regularly, so a cautious policy as proposed
sounds perfectly reasonable.
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Re: Using a regex to mark a particular form as accepted spelling?
> syntax match MyPages /\<p\d\+\%(-\d\+\)\=\>/ contains=@NoSpell
My spell-highlight is now much more useful because it's no longer so
visually cluttered. Thanks so much!
-tim
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Re: Using a regex to mark a particular form as accepted spelling?
au!
au Filetype text syntax match MyPages /\<p\d\+\%(-\d\+\)\=\>/ contains=@NoSpell
augroup END
Taking some notes, I have a lot of page-references of the form "p12",
"p35-36", etc. With 'spell' set, it highlights them as misspelled
words. However, I can formulate a regex that would identify these:
/\<p\d\+\%(-\d\+\)\=\>/
Is there a way to convey this information to vim so that they get
ignored for spellcheck purposes?
I know there's some highlight-group aspect that might be usable,
contains=@NoSpell
as detailed at `:help spell-syntax`, so I think I have the relevant
pieces, but am just failing to put them together in the right way
(writing syntax files is not my forte)
What do I need to do to assemble these so spell-checking ignores my
page-number ranges?
Thanks,
-tim
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Wednesday, August 27, 2025
Re: Anybody using NextStep?
Not everyone gets around to doing updates/upgrades immediately!
I concur by supporting this more disciplined (gradual) approach (mentionned below by Charles Campbell) of blocking out the code using #ifdef, then allowing the resultant "handicapped" code into the "wild" for at least 6 months.
After 6 months, any newer release is likely to have been installed and tested by those who have a critical vested interest in ensuring continuity of their preferred tools, especially if they know their OS (a.k.a. NextStep) is being gradually abandoned by upstream tool providers like Vim/GVim or others.
If the OS providers themselves consider the tool critical enough to their own internal processes, or as part of the User-expected toolset deployed with their OS, I am sure that they will make their voices be heard and speak up!
Charles, On Mo, 25 Aug 2025, Charles Campbell wrote:I think it would be a Good Idea to have a procedure for this sort of thing, and to publish it in the Vim Manual someplace. *1 announce that something is being considered for deprecation (comments accepted) *2 deprecate by surrounding the relevant code with #ifdef blocks and await any screams of protest. With this approach you'll get notified if anyone is using the feature/support and they can reverse it by putting a #define SOMETHING in vim.h. *3 release vim with the #ifdef SOMETHING blocks *4 next release remove the SOMETHING blocks At any point until the last one reversal of the change is easy. *2 is likely to get protestations amongst those who pay attention to the vim/vimdev groups. *3 will get protestations from those who are using the deprecated feature. Finally, *4 will remove the feature/support.Thanks, that makes a lot of sense. Yes I need to document this, it's been on my list for a while already. Thanks, Christian
Using a regex to mark a particular form as accepted spelling?
"p35-36", etc. With 'spell' set, it highlights them as misspelled
words. However, I can formulate a regex that would identify these:
/\<p\d\+\%(-\d\+\)\=\>/
Is there a way to convey this information to vim so that they get
ignored for spellcheck purposes?
I know there's some highlight-group aspect that might be usable,
contains=@NoSpell
as detailed at `:help spell-syntax`, so I think I have the relevant
pieces, but am just failing to put them together in the right way
(writing syntax files is not my forte)
What do I need to do to assemble these so spell-checking ignores my
page-number ranges?
Thanks,
-tim
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Tuesday, August 26, 2025
Text props/virtual text
Like `virtual_lines` (?) in nvim?
The only issue related to this I found Issue #10842
And that was closed completely disallowing newlines in the virtual text.
However it looks like it IS possible to have multiline text by allowing that to wrap...
The idea is to have LSP messages or git comments (github) displayed through multiple lines. For example for code reviews with comments displayed...
Sincerely,
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Re: Anybody using NextStep?
On Mo, 25 Aug 2025, Charles Campbell wrote:
> I think it would be a Good Idea to have a procedure for this sort of thing,
> and to publish it in the Vim Manual someplace.
>
> *1 announce that something is being considered for deprecation (comments
> accepted)
> *2 deprecate by surrounding the relevant code with #ifdef blocks and await
> any screams of protest. With this approach you'll get notified if anyone is
> using the feature/support and they can reverse it by putting a #define
> SOMETHING in vim.h.
> *3 release vim with the #ifdef SOMETHING blocks
> *4 next release remove the SOMETHING blocks
>
> At any point until the last one reversal of the change is easy. *2 is likely
> to get protestations amongst those who pay attention to the vim/vimdev
> groups. *3 will get protestations from those who are using the deprecated
> feature. Finally, *4 will remove the feature/support.
Thanks, that makes a lot of sense. Yes I need to document this, it's
been on my list for a while already.
Thanks,
Christian
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Saturday, August 23, 2025
Re: Anybody using NextStep?
> > Hm, I personally use only GTK3 and Motif at the moment; but see
> > https://en.wikipedia.org/wiki/GNUstep which seems to imply that
> > NextStep and its descendants are still "alive and kicking" on
> > "Unix-like operating systems and Windows".
> >
> > This said, as I don't use anything based on NextStep myself, I
> > wouldn't personally be hurt if support for it is removed. This is just
> > to advise caution.
This is not about the GNUstep Window manager, it's rather about a
specific flavor of Unix(?) which is long obsolete.
Best,
Christian
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"I don't know whether I am Turing dreaming that I am a machine,
or a machine dreaming that I am Turing!"
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Friday, August 22, 2025
Re: Anybody using NextStep?
<antoine.mechelynck@gmail.com> wrote:
>
> On Fri, Aug 22, 2025 at 2:47 PM 'Christian Brabandt' via vim_announce
> <vim_announce@googlegroups.com> wrote:
> >
> > Hi,
> >
> > A pull request has been opened to remove NextStep support for Vim:
> > https://github.com/vim/vim/pull/18079
> >
> > Before merging, I'd like to make sure no one is still relying on it.
> >
> > If you are, please let us know by September 1st, by commenting directly on the PR. If I don't hear anything, I'll move forward with the change.
> >
> > Thanks,
> > Christian
>
> Hm, I personally use only GTK3 and Motif at the moment; but see
> https://en.wikipedia.org/wiki/GNUstep which seems to imply that
> NextStep and its descendants are still "alive and kicking" on
> "Unix-like operating systems and Windows".
>
> This said, as I don't use anything based on NextStep myself, I
> wouldn't personally be hurt if support for it is removed. This is just
> to advise caution.
>
> Best regards,
> Tony.
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
That's a really interesting and entertaining way for people to master vim motions in the form of a game. The only suggestion I could think of was maybe adding a note saying that the slash/question mark don't work like they would in Vim (which wouldn't work well in a game setting anyway). But as I was playing the game, I could see the value that it provides to someone who wants to know how to quickly navigate through a file.Great job!Ven--On Tue, Aug 5, 2025 at 1:19 PM Florent Tapponnier <florent.tapponnier@gmail.com> wrote:Hey everyone,
I just launched BobaVim, a browser-based game designed to help you learn and master Vim motions through fast-paced challenges and races.
Whether you're just starting out or a seasoned Vimmer looking to sharpen your skills, you can play solo to train or jump into 1v1 duels to compete in real time. The game includes:
A built-in tutorial & manual
A leaderboard to track your progress
A set of handcrafted levels focused on real Vim usage
This is my small tribute to Bram Moolenaar and the amazing legacy he left through Vim. His work has had a huge impact on how I approach software and productivity.
I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I learned a ton about client prediction, real-time multiplayer, and concurrency. Happy to share more about the tech stack if anyone's curious.
๐ Try it out: https://www.bobavim.com/
๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptEI'd love to hear what you think, and I'm always open to feedback or ideas for improvement!
Cheers,
--
Florent
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Re: Anybody using NextStep?
> A pull request to the Vim repository has been made to remove NextStep
> support for Vim: https://github.com/vim/vim/pull/18079
> Before merging, I'd like to make sure no one is relying on it.
> If you are, please let us know by September 1st either here or comment
> directly on the PR. If I don't hear anything, I'll go ahead and move
> forward with the change.
unsure if it applies/matters, affecting perhaps 'gvim', my window
manager of choice is WindowMaker.
<www.windowmaker.org/>
> Thanks!
no, thank you!
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Anybody using NextStep?
A pull request to the Vim repository has been made to remove NextStep
support for Vim: https://github.com/vim/vim/pull/18079
Before merging, I'd like to make sure no one is relying on it.
If you are, please let us know by September 1st either here or comment
directly on the PR. If I don't hear anything, I'll go ahead and move
forward with the change.
Thanks!
Christian
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Wednesday, August 20, 2025
Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
Hey everyone,
I just launched BobaVim, a browser-based game designed to help you learn and master Vim motions through fast-paced challenges and races.
Whether you're just starting out or a seasoned Vimmer looking to sharpen your skills, you can play solo to train or jump into 1v1 duels to compete in real time. The game includes:
A built-in tutorial & manual
A leaderboard to track your progress
A set of handcrafted levels focused on real Vim usage
This is my small tribute to Bram Moolenaar and the amazing legacy he left through Vim. His work has had a huge impact on how I approach software and productivity.
I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I learned a ton about client prediction, real-time multiplayer, and concurrency. Happy to share more about the tech stack if anyone's curious.
๐ Try it out: https://www.bobavim.com/
๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptEI'd love to hear what you think, and I'm always open to feedback or ideas for improvement!
Cheers,
--
Florent
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Monday, August 11, 2025
Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
-
Normally w, b, and commands like 10h should work. That's an interesting observation; the only thing that should be penalized is using the arrow keys — h, j, k, and l are not penalized. There might be something with your browser or keyboard that's causing these keys to bug out. Thank you very much for the feedback — I'm interested in finding the cause.
-
You're right, thanks for pointing this out — I hadn't noticed that detail. For now, j, k, and Enter can be used to move, and Esc to show the menu, but I will re-enable mouse support.
-
Indeed, I've received this comment a few times regarding the map and character selection. I'll work on fixing this point.
-
Thanks for the remark — I'll work on improving the font.
-
Interesting. Do you know when exactly this happens, or in what situation this state occurs? Integrating :q could indeed be done quite easily.
-
f, F, t, T, , and ; are search motions. / and ? are also interesting motions, but I'm not yet sure how to integrate them into the game without making it too easy, since they would allow the player to move too quickly across the game.
-
Thanks for the feedback — I went with the idea of creating a funny character who helps a little but not too much, and to make it humorous. Some players find it funny, others find it rude. I'll see about reworking this tutorial; I'm still deciding whether I prefer to give a bit of help and let the player figure things out by themselves or via the manual, or to just explain everything upfront.
Thank you very much, Stevie, for taking the time to test the game and think about how to make it better. I read your feedback with great interest!
Florent
Steve Litt said on Sun, 10 Aug 2025 18:59:31 -0400
IMPORTANT: I wrote my list of defects based on playing with the
qutebrowser browser. When I played with Chromium, it worked pretty much
as expected. I'll test it more later, time for a bicycle ride right now.
This is a spectacular resource!
SteveT
Steve Litt
http://444domains.com
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Sunday, August 10, 2025
Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
IMPORTANT: I wrote my list of defects based on playing with the
qutebrowser browser. When I played with Chromium, it worked pretty much
as expected. I'll test it more later, time for a bicycle ride right now.
This is a spectacular resource!
SteveT
Steve Litt
http://444domains.com
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
>Hey everyone,
>
>I just launched *BobaVim*, a browser-based game designed to help you
>*learn and master Vim motions* through fast-paced challenges and races.
>
>Whether you're just starting out or a seasoned Vimmer looking to
>sharpen your skills, you can play solo to train or jump into *1v1
>duels* to compete in real time. The game includes:
That is sooooo cool, and will be a great resource when it works
reliably. Before adding features for the advanced Vim user, I think you
should get the main game to work reliably. Here are some things that
need attention, at least on the local game, which is the only one I
tried so far:
* It usually doesn't respect w or b, nor a number like 10h, forcing you
to use nothing but h, j, k, l, and then it penalizes you for
exclusively using those four keys.
* When you get into the menu, the menu isn't reliably responsive to
either the keyboard or the mouse. All your keystrokes filter
through to the still running game, which you can't see. You get stuck
there and need to close the tab and try again.
* As others have said, when you open the screen, your first reaction is
"ok, what now?". Nobody can know, at first, what the milkshake and
the frowny face are. Also, before you play, you see a keyboard,
leading you to think you're already playing.
* You use bank check typeface for some of the material in the manual.
This typeface works great for OCR, but it's a horror for human eyes.
* You can get in a state where you're permanently blocked and can't
escape the game or start a new game. I suggest starting with :q
* Finding a character appears to be f, F, t or T. Shouldn't it be / or
? ?
* The little window from the upper right that coaches you should not
only berate you, it should also give you better alternatives. This
can be hard coded: w, b, ^, 0, $, 3j, /c, ?a, etc.
Even if you never added a feature for experienced Vimists, once fixed,
this program will bring hordes of trained beginners into Vim. The
tough part is opening, quitting, saving, simple searching and and
motions. That's enough to move somebody comfortably into Vim, where he
or she can learn everything. This program will be spectacular when
fixed. Great job!!!!
PS: The only profanity I saw was "damn".
SteveT
Steve Litt
http://444domains.com
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Thursday, August 7, 2025
Re: Error: 64 bit DLL ???
> Second, the right-click Vim option was NOT there. Also, the Open With "Vim"
> option also was NOT there.
Did you try to run the installer as admin?
> It was suggested to register the DLL. When that failed, it was suggested
> that I manually add a few registry entries - which I did. NOW, these two
> options are there after right-clicking a TXT file in Windows Explorer.
>
> I was cautioned that this manual registry editing may result in other
> functionality failures later. I do want all designed functionality.
Can you remove those manual entries, uninstall the existing installation
and please try to run the *latest* release as admin user? If this
doesn't work, I am not sure what is wrong on your system. As I said it
works fine on two of my Win11 systems.
If it still doesn't work, try to run the x86 installer instead. It
should also work.
Thanks,
Christian
--
<Knghtbrd> joeyh now has a terminal at the couch?
<Knghtbrd> That guy is wired, I swear =>
<doogie> Knghtbrd: laptop
<doogie> and I don't mean the cats.
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Wednesday, August 6, 2025
Re: Error: 64 bit DLL ???
On Mi, 06 Aug 2025, Mike Schleif wrote:
> I used this: gvim_9.1.0_x64_signed.exe
Yes, that is the one. You mentioned before that you used the zip file,
so I was confused.
> Is this not the "installer?"
But why do you think you need to call regsvr32 command manually?
Also as mentioned before, please try the latest version from
https://github.com/vim/vim-win32-installer/releases
Thanks,
Christian
--
Q: Why did Menachem Begin invade Lebanon?
A: To impress Jodie Foster.
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If ever I can be of service to you; contact me at once.
I wish for you a truly extraordinary day ...
--
Best Regards,
Mike Schleif
612-235-6060
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Re: Error: 64 bit DLL ???
> I used this: gvim_9.1.0_x64_signed.exe
Yes, that is the one. You mentioned before that you used the zip file,
so I was confused.
> Is this not the "installer?"
But why do you think you need to call regsvr32 command manually?
Also as mentioned before, please try the latest version from
https://github.com/vim/vim-win32-installer/releases
Thanks,
Christian
--
Q: Why did Menachem Begin invade Lebanon?
A: To impress Jodie Foster.
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Re: Error: 64 bit DLL ???
Hi,
On Mi, 06 Aug 2025, Mike Schleif wrote:
> I have a new Windows 11 laptop, onto which I want to install Vim v9.x, 64-bit.
>
> One thing I expect is to locate a file via Windows Explorer, right click it, and select to edit it with Vim, or to Open it with Vim.
>
> Apparently, something is different on Windows 11, whereby these right-click options are not automatically there.
>
so why don't you use the installer then? I have no issues with the
installer on Windows 11, a right-click gives me the menu as expected.
> I try to register the DLL in Regedit, like this:
>
> regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
Why do you do it manually? I never had to do this.
> I receive the following error, which indicates that this DLL is NOT
> 64-bit.
please don't send bitmaps, I have a text-only mail program and do not
see this error message.
> What am I missing?
>
> Please, advise. Thank you.
As mentioned before, please try the installer.
Thanks,
Chris
--
There are worse things in life than death. Have you ever spent an
evening
with an insurance salesman?
-- Woody Allen
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If ever I can be of service to you; contact me at once.
I wish for you a truly extraordinary day ...
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Best Regards,
Mike Schleif
612-235-6060
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Re: Error: 64 bit DLL ???
On Mi, 06 Aug 2025, Mike Schleif wrote:
> I have a new Windows 11 laptop, onto which I want to install Vim v9.x, 64-bit.
>
> One thing I expect is to locate a file via Windows Explorer, right click it, and select to edit it with Vim, or to Open it with Vim.
>
> Apparently, something is different on Windows 11, whereby these right-click options are not automatically there.
>
so why don't you use the installer then? I have no issues with the
installer on Windows 11, a right-click gives me the menu as expected.
> I try to register the DLL in Regedit, like this:
>
> regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
Why do you do it manually? I never had to do this.
> I receive the following error, which indicates that this DLL is NOT
> 64-bit.
please don't send bitmaps, I have a text-only mail program and do not
see this error message.
> What am I missing?
>
> Please, advise. Thank you.
As mentioned before, please try the installer.
Thanks,
Chris
--
There are worse things in life than death. Have you ever spent an
evening
with an insurance salesman?
-- Woody Allen
--
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Re: Error: 64 bit DLL ???
I have a new Windows 11 laptop, onto which I want to install Vim v9.x, 64-bit.
One thing I expect is to locate a file via Windows Explorer, right click it, and select to edit it with Vim, or to Open it with Vim.
Apparently, something is different on Windows 11, whereby these right-click options are not automatically there.
I try to register the DLL in Regedit, like this:
regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
I receive the following error, which indicates that this DLL is NOT 64-bit.
Please, advise. Thank you.
~ Mike
Hi,
I have no idea what that error means. Can you try a more uptodate
version? See https://github.com/vim/vim-win32-installer/releases
Have you tried the installer version?
Thanks,
Chris
On Di, 05 Aug 2025, Mike Schleif wrote:
> OK, re-installing from this: gvim_9.1.0_x64_signed.exe
>
> C:\Program Files\vim>dir "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll" "C:\Program Files\vim\vim91\GvimExt32\gvimext.dll"
> Volume in drive C has no label.
> Volume Serial Number is 9B2D-0154
>
> Directory of C:\Program Files\vim\vim91\GvimExt64
>
> 01/02/2024 11:55 PM 155,136 gvimext.dll
> 1 File(s) 155,136 bytes
>
> Directory of C:\Program Files\vim\vim91\GvimExt32
>
> 01/02/2024 11:55 PM 128,000 gvimext.dll
> 1 File(s) 128,000 bytes
> 0 Dir(s) 944,380,166,144 bytes free
>
> Although the two DLLs are different, the result remains the same:
> The module was loaded but the entry-point DllRegisterServer was not found ...
>
> On Tuesday, August 5, 2025 at 12:34:36 PM UTC-5 Mike Schleif wrote:
>
> From this page: https://www.vim.org/download.php
>
> I downloaded this file multiple times: gvim_9.1.0_x64_signed.zip (64bit zip package)
>
> Each time, the extracted ZIP files include this:
> C:\Program Files\vim\vim91>dir *.dll /b /s
> C:\Program Files\vim\vim91\libiconv-2.dll
> C:\Program Files\vim\vim91\libintl-8.dll
> C:\Program Files\vim\vim91\libsodium.dll
> C:\Program Files\vim\vim91\winpty64.dll
> C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt32\libiconv-2.dll
> C:\Program Files\vim\vim91\GvimExt32\libintl-8.dll
> C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt64\libiconv-2.dll
> C:\Program Files\vim\vim91\GvimExt64\libintl-8.dll
>
> On Windows 11, I am trying to get the older file right click options to edit with Vim.
>
> Instructed to manually modify Registry settings, like this:
> regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
>
> It always fails with this error:
> "The module was loaded but the entry-point DllRegisterServer was not found ..."
>
> Neither of these two DLLs are 64-bit:
> C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
>
> What am I missing?
>
> Please, advise. Thank you.
>
> ~ Mike
>
>
>
>
Mit freundlichen Grรผรen
Christian
--
The horror... the horror!
--
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
Sent: Wednesday, August 6, 2025 3:40 AM
To: vim_use@googlegroups.com <vim_use@googlegroups.com>
Subject: Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
thanks, that looks quite nice. But I found the start screen
started a bit confusing, as I didn't know what to do there (e.g. what is
the difference between Play and Play online, what are those Boba
icons?). Also not clear why I should create an account.
You may want to share to the wider community using reddit (/r/vim).
Thanks,
Chris
On Di, 05 Aug 2025, Florent Tapponnier wrote:
> Hey everyone,
>
> I just launched BobaVim, a browser-based game designed to help you learn and
> master Vim motions through fast-paced challenges and races.
>
> Whether you're just starting out or a seasoned Vimmer looking to sharpen your
> skills, you can play solo to train or jump into 1v1 duels to compete in real
> time. The game includes:
>
> • A built-in tutorial & manual
>
> • A leaderboard to track your progress
>
> • A set of handcrafted levels focused on real Vim usage
>
> This is my small tribute to Bram Moolenaar and the amazing legacy he left
> through Vim. His work has had a huge impact on how I approach software and
> productivity.
>
> I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I
> learned a ton about client prediction, real-time multiplayer, and concurrency.
> Happy to share more about the tech stack if anyone's curious.
>
> ๐ Try it out: https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.bobavim.com%2F&data=05%7C02%7C%7C485fe5442fb94a4f887808ddd4bc9ca2%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638900628744575178%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&sdata=m4jKHJRT48oUNbH72GjoCO0zgckbN3byOu6DYDzKFV0%3D&reserved=0
> ๐ฅ Gameplay demo: https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DvrwJ3-c9ptE&data=05%7C02%7C%7C485fe5442fb94a4f887808ddd4bc9ca2%7C84df9e7fe9f640afb435aaaaaaaaaaaa%7C1%7C0%7C638900628744601677%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&sdata=FaBCWt34j9bZqNjVldI5nZ1i2F%2BkQTsEF0g4A9lLkes%3D&reserved=0
>
> I'd love to hear what you think, and I'm always open to feedback or ideas for
> improvement!
>
> Cheers,
> Florent
>
Mit freundlichen Grรผรen
Christian
--
Those who do things in a noble spirit of self-sacrifice are to be avoided
at all costs.
-- N. Alexander.
--
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
Hi,
thanks, that looks quite nice. But I found the start screen
started a bit confusing, as I didn't know what to do there (e.g. what is
the difference between Play and Play online, what are those Boba
icons?). Also not clear why I should create an account.
You may want to share to the wider community using reddit (/r/vim).
Thanks,
Chris
On Di, 05 Aug 2025, Florent Tapponnier wrote:
> Hey everyone,
>
> I just launched BobaVim, a browser-based game designed to help you learn and
> master Vim motions through fast-paced challenges and races.
>
> Whether you're just starting out or a seasoned Vimmer looking to sharpen your
> skills, you can play solo to train or jump into 1v1 duels to compete in real
> time. The game includes:
>
> • A built-in tutorial & manual
>
> • A leaderboard to track your progress
>
> • A set of handcrafted levels focused on real Vim usage
>
> This is my small tribute to Bram Moolenaar and the amazing legacy he left
> through Vim. His work has had a huge impact on how I approach software and
> productivity.
>
> I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I
> learned a ton about client prediction, real-time multiplayer, and concurrency.
> Happy to share more about the tech stack if anyone's curious.
>
> ๐ Try it out: https://www.bobavim.com/
> ๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptE
>
> I'd love to hear what you think, and I'm always open to feedback or ideas for
> improvement!
>
> Cheers,
> Florent
>
Mit freundlichen Grรผรen
Christian
--
Those who do things in a noble spirit of self-sacrifice are to be avoided
at all costs.
-- N. Alexander.
--
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
> game designed to help you learn and master Vim motionsIs it only about vim motions or other normal mode commands as well?You're not going to get much value from motions only.--On Wednesday, August 6, 2025 at 3:19:20 AM UTC+10 Florent Tapponnier wrote:Hey everyone,
I just launched BobaVim, a browser-based game designed to help you learn and master Vim motions through fast-paced challenges and races.
Whether you're just starting out or a seasoned Vimmer looking to sharpen your skills, you can play solo to train or jump into 1v1 duels to compete in real time. The game includes:
A built-in tutorial & manual
A leaderboard to track your progress
A set of handcrafted levels focused on real Vim usage
This is my small tribute to Bram Moolenaar and the amazing legacy he left through Vim. His work has had a huge impact on how I approach software and productivity.
I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I learned a ton about client prediction, real-time multiplayer, and concurrency. Happy to share more about the tech stack if anyone's curious.
๐ Try it out: https://www.bobavim.com/
๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptEI'd love to hear what you think, and I'm always open to feedback or ideas for improvement!
Cheers,
Florent
--
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Re: Error: 64 bit DLL ???
I have no idea what that error means. Can you try a more uptodate
version? See https://github.com/vim/vim-win32-installer/releases
Have you tried the installer version?
Thanks,
Chris
On Di, 05 Aug 2025, Mike Schleif wrote:
> OK, re-installing from this: gvim_9.1.0_x64_signed.exe
>
> C:\Program Files\vim>dir "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll" "C:\Program Files\vim\vim91\GvimExt32\gvimext.dll"
> Volume in drive C has no label.
> Volume Serial Number is 9B2D-0154
>
> Directory of C:\Program Files\vim\vim91\GvimExt64
>
> 01/02/2024 11:55 PM 155,136 gvimext.dll
> 1 File(s) 155,136 bytes
>
> Directory of C:\Program Files\vim\vim91\GvimExt32
>
> 01/02/2024 11:55 PM 128,000 gvimext.dll
> 1 File(s) 128,000 bytes
> 0 Dir(s) 944,380,166,144 bytes free
>
> Although the two DLLs are different, the result remains the same:
> The module was loaded but the entry-point DllRegisterServer was not found ...
>
> On Tuesday, August 5, 2025 at 12:34:36 PM UTC-5 Mike Schleif wrote:
>
> From this page: https://www.vim.org/download.php
>
> I downloaded this file multiple times: gvim_9.1.0_x64_signed.zip (64bit zip package)
>
> Each time, the extracted ZIP files include this:
> C:\Program Files\vim\vim91>dir *.dll /b /s
> C:\Program Files\vim\vim91\libiconv-2.dll
> C:\Program Files\vim\vim91\libintl-8.dll
> C:\Program Files\vim\vim91\libsodium.dll
> C:\Program Files\vim\vim91\winpty64.dll
> C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt32\libiconv-2.dll
> C:\Program Files\vim\vim91\GvimExt32\libintl-8.dll
> C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt64\libiconv-2.dll
> C:\Program Files\vim\vim91\GvimExt64\libintl-8.dll
>
> On Windows 11, I am trying to get the older file right click options to edit with Vim.
>
> Instructed to manually modify Registry settings, like this:
> regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
>
> It always fails with this error:
> "The module was loaded but the entry-point DllRegisterServer was not found ..."
>
> Neither of these two DLLs are 64-bit:
> C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
> C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
>
> What am I missing?
>
> Please, advise. Thank you.
>
> ~ Mike
>
>
>
>
Mit freundlichen Grüßen
Christian
--
The horror... the horror!
--
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Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
thanks, that looks quite nice. But I found the start screen
started a bit confusing, as I didn't know what to do there (e.g. what is
the difference between Play and Play online, what are those Boba
icons?). Also not clear why I should create an account.
You may want to share to the wider community using reddit (/r/vim).
Thanks,
Chris
On Di, 05 Aug 2025, Florent Tapponnier wrote:
> Hey everyone,
>
> I just launched BobaVim, a browser-based game designed to help you learn and
> master Vim motions through fast-paced challenges and races.
>
> Whether you're just starting out or a seasoned Vimmer looking to sharpen your
> skills, you can play solo to train or jump into 1v1 duels to compete in real
> time. The game includes:
>
> • A built-in tutorial & manual
>
> • A leaderboard to track your progress
>
> • A set of handcrafted levels focused on real Vim usage
>
> This is my small tribute to Bram Moolenaar and the amazing legacy he left
> through Vim. His work has had a huge impact on how I approach software and
> productivity.
>
> I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I
> learned a ton about client prediction, real-time multiplayer, and concurrency.
> Happy to share more about the tech stack if anyone's curious.
>
> ๐ Try it out: https://www.bobavim.com/
> ๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptE
>
> I'd love to hear what you think, and I'm always open to feedback or ideas for
> improvement!
>
> Cheers,
> Florent
>
Mit freundlichen Grüßen
Christian
--
Those who do things in a noble spirit of self-sacrifice are to be avoided
at all costs.
-- N. Alexander.
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Tuesday, August 5, 2025
Re: BobaVim — I built a browser game to help you speedrun Vim motions (solo + 1v1 modes)
Hey everyone,
I just launched BobaVim, a browser-based game designed to help you learn and master Vim motions through fast-paced challenges and races.
Whether you're just starting out or a seasoned Vimmer looking to sharpen your skills, you can play solo to train or jump into 1v1 duels to compete in real time. The game includes:
A built-in tutorial & manual
A leaderboard to track your progress
A set of handcrafted levels focused on real Vim usage
This is my small tribute to Bram Moolenaar and the amazing legacy he left through Vim. His work has had a huge impact on how I approach software and productivity.
I built BobaVim using HTML, CSS, JavaScript, and Go, and along the way I learned a ton about client prediction, real-time multiplayer, and concurrency. Happy to share more about the tech stack if anyone's curious.
๐ Try it out: https://www.bobavim.com/
๐ฅ Gameplay demo: https://www.youtube.com/watch?v=vrwJ3-c9ptEI'd love to hear what you think, and I'm always open to feedback or ideas for improvement!
Cheers,
Florent
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Re: Error: 64 bit DLL ???
C:\Program Files\vim>dir "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll" "C:\Program Files\vim\vim91\GvimExt32\gvimext.dll"
Volume in drive C has no label.
Volume Serial Number is 9B2D-0154
Directory of C:\Program Files\vim\vim91\GvimExt64
01/02/2024 11:55 PM 155,136 gvimext.dll
1 File(s) 155,136 bytes
Directory of C:\Program Files\vim\vim91\GvimExt32
01/02/2024 11:55 PM 128,000 gvimext.dll
1 File(s) 128,000 bytes
0 Dir(s) 944,380,166,144 bytes free
Although the two DLLs are different, the result remains the same:
The module was loaded but the entry-point DllRegisterServer was not found ...
From this page: https://www.vim.org/download.php
I downloaded this file multiple times: gvim_9.1.0_x64_signed.zip (64bit zip package)
Each time, the extracted ZIP files include this:
C:\Program Files\vim\vim91>dir *.dll /b /s
C:\Program Files\vim\vim91\libiconv-2.dll
C:\Program Files\vim\vim91\libintl-8.dll
C:\Program Files\vim\vim91\libsodium.dll
C:\Program Files\vim\vim91\winpty64.dll
C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
C:\Program Files\vim\vim91\GvimExt32\libiconv-2.dll
C:\Program Files\vim\vim91\GvimExt32\libintl-8.dll
C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
C:\Program Files\vim\vim91\GvimExt64\libiconv-2.dll
C:\Program Files\vim\vim91\GvimExt64\libintl-8.dll
On Windows 11, I am trying to get the older file right click options to edit with Vim.
Instructed to manually modify Registry settings, like this:
regsvr32 "C:\Program Files\vim\vim91\GvimExt64\gvimext.dll"
It always fails with this error:
"The module was loaded but the entry-point DllRegisterServer was not found ..."
Neither of these two DLLs are 64-bit:
C:\Program Files\vim\vim91\GvimExt32\gvimext.dll
C:\Program Files\vim\vim91\GvimExt64\gvimext.dll
What am I missing?
Please, advise. Thank you.
~ Mike
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